googleapis/google/cloud/gaming/v1beta/game_server_clusters.proto

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Protocol Buffer

// Copyright 2020 Google LLC
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package google.cloud.gaming.v1beta;
import "google/api/field_behavior.proto";
import "google/api/resource.proto";
import "google/cloud/gaming/v1beta/common.proto";
import "google/protobuf/field_mask.proto";
import "google/protobuf/timestamp.proto";
import "google/api/annotations.proto";
option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1beta;gaming";
option java_multiple_files = true;
option java_package = "com.google.cloud.gaming.v1beta";
// Request message for GameServerClustersService.ListGameServerClusters.
message ListGameServerClustersRequest {
// Required. The parent resource name. Uses the form:
// "projects/{project}/locations/{location}/realms/{realm}".
string parent = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
child_type: "gameservices.googleapis.com/GameServerCluster"
}
];
// Optional. The maximum number of items to return. If unspecified, the server
// will pick an appropriate default. The server may return fewer items than
// requested. A caller should only rely on response's
// [next_page_token][google.cloud.gaming.v1beta.ListGameServerClustersResponse.next_page_token] to
// determine if there are more GameServerClusters left to be queried.
int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL];
// Optional. The next_page_token value returned from a previous List request, if any.
string page_token = 3 [(google.api.field_behavior) = OPTIONAL];
// Optional. The filter to apply to list results.
string filter = 4 [(google.api.field_behavior) = OPTIONAL];
// Optional. Specifies the ordering of results following syntax at
// https://cloud.google.com/apis/design/design_patterns#sorting_order.
string order_by = 5 [(google.api.field_behavior) = OPTIONAL];
}
// Response message for GameServerClustersService.ListGameServerClusters.
message ListGameServerClustersResponse {
// The list of game server clusters.
repeated GameServerCluster game_server_clusters = 1;
// Token to retrieve the next page of results, or empty if there are no more
// results in the list.
string next_page_token = 2;
// List of locations that could not be reached.
repeated string unreachable = 4;
}
// Request message for GameServerClustersService.GetGameServerCluster.
message GetGameServerClusterRequest {
// Required. The name of the game server cluster to retrieve. Uses the form:
//
// `projects/{project}/locations/{location}/realms/{realm-id}/gameServerClusters/{cluster}`.
string name = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
type: "gameservices.googleapis.com/GameServerCluster"
}
];
}
// Request message for GameServerClustersService.CreateGameServerCluster.
message CreateGameServerClusterRequest {
// Required. The parent resource name. Uses the form:
// `projects/{project}/locations/{location}/realms/{realm-id}`.
string parent = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
child_type: "gameservices.googleapis.com/GameServerCluster"
}
];
// Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED];
// Required. The game server cluster resource to be created.
GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED];
}
// Request message for GameServerClustersService.PreviewCreateGameServerCluster.
message PreviewCreateGameServerClusterRequest {
// Required. The parent resource name. Uses the form:
// `projects/{project}/locations/{location}/realms/{realm}`.
string parent = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
child_type: "gameservices.googleapis.com/GameServerCluster"
}
];
// Required. The ID of the game server cluster resource to be created.
string game_server_cluster_id = 2 [(google.api.field_behavior) = REQUIRED];
// Required. The game server cluster resource to be created.
GameServerCluster game_server_cluster = 3 [(google.api.field_behavior) = REQUIRED];
// Optional. The target timestamp to compute the preview.
google.protobuf.Timestamp preview_time = 4 [(google.api.field_behavior) = OPTIONAL];
}
// Response message for
// GameServerClustersService.PreviewCreateGameServerCluster.
message PreviewCreateGameServerClusterResponse {
// The ETag of the game server cluster.
string etag = 2;
// The target state.
TargetState target_state = 3;
}
// Request message for GameServerClustersService.DeleteGameServerCluster.
message DeleteGameServerClusterRequest {
// Required. The name of the game server cluster to delete. Uses the form:
// `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
string name = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
type: "gameservices.googleapis.com/GameServerCluster"
}
];
}
// Request message for GameServerClustersService.PreviewDeleteGameServerCluster.
message PreviewDeleteGameServerClusterRequest {
// Required. The name of the game server cluster to delete. Uses the form:
// `projects/{project}/locations/{location}/gameServerClusters/{cluster}`.
string name = 1 [
(google.api.field_behavior) = REQUIRED,
(google.api.resource_reference) = {
type: "gameservices.googleapis.com/GameServerCluster"
}
];
// Optional. The target timestamp to compute the preview.
google.protobuf.Timestamp preview_time = 2 [(google.api.field_behavior) = OPTIONAL];
}
// Response message for
// GameServerClustersService.PreviewDeleteGameServerCluster.
message PreviewDeleteGameServerClusterResponse {
// The ETag of the game server cluster.
string etag = 2;
// The target state.
TargetState target_state = 3;
}
// Request message for GameServerClustersService.UpdateGameServerCluster.
message UpdateGameServerClusterRequest {
// Required. The game server cluster to be updated.
// Only fields specified in update_mask are updated.
GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED];
// Required. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED];
}
// Request message for GameServerClustersService.UpdateGameServerCluster.
message PreviewUpdateGameServerClusterRequest {
// Required. The game server cluster to be updated.
// Only fields specified in update_mask are updated.
GameServerCluster game_server_cluster = 1 [(google.api.field_behavior) = REQUIRED];
// Required. Mask of fields to update. At least one path must be supplied in
// this field. For the `FieldMask` definition, see
//
// https:
// //developers.google.com/protocol-buffers
// // /docs/reference/google.protobuf#fieldmask
google.protobuf.FieldMask update_mask = 2 [(google.api.field_behavior) = REQUIRED];
// Optional. The target timestamp to compute the preview.
google.protobuf.Timestamp preview_time = 3 [(google.api.field_behavior) = OPTIONAL];
}
// Response message for GameServerClustersService.PreviewUpdateGameServerCluster
message PreviewUpdateGameServerClusterResponse {
// The ETag of the game server cluster.
string etag = 2;
// The target state.
TargetState target_state = 3;
}
// The game server cluster connection information.
message GameServerClusterConnectionInfo {
// The location of the Kubernetes cluster.
oneof cluster_reference {
// Reference to the GKE cluster where the game servers are installed.
GkeClusterReference gke_cluster_reference = 7;
}
// Namespace designated on the game server cluster where the Agones game
// server instances will be created. Existence of the namespace will be
// validated during creation.
string namespace = 5;
}
// A reference to a GKE cluster.
message GkeClusterReference {
// The full or partial name of a GKE cluster, using one of the following
// forms:
// * `projects/{project}/locations/{location}/clusters/{cluster}`
// * `locations/{location}/clusters/{cluster}`
// * `{cluster}`
// If project and location are not specified, the project and location of the
// GameServerCluster resource are used to generate the full name of the
// GKE cluster.
string cluster = 1;
}
// A game server cluster resource.
message GameServerCluster {
option (google.api.resource) = {
type: "gameservices.googleapis.com/GameServerCluster"
pattern: "projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}"
};
// Required. The resource name of the game server cluster. Uses the form:
//
// `projects/{project}/locations/{location}/realms/{realm}/gameServerClusters/{cluster}`.
// For example,
//
// `projects/my-project/locations/{location}/realms/zanzibar/gameServerClusters/my-onprem-cluster`.
string name = 1 [(google.api.field_behavior) = REQUIRED];
// Output only. The creation time.
google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
// Output only. The last-modified time.
google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
// The labels associated with this game server cluster. Each label is a
// key-value pair.
map<string, string> labels = 4;
// The game server cluster connection information. This information is used to
// manage game server clusters.
GameServerClusterConnectionInfo connection_info = 5;
// ETag of the resource.
string etag = 6;
// Human readable description of the cluster.
string description = 7;
}