181 lines
6.5 KiB
Protocol Buffer
181 lines
6.5 KiB
Protocol Buffer
// Copyright 2020 Google LLC
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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syntax = "proto3";
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package google.cloud.gaming.v1beta;
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import "google/api/field_behavior.proto";
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import "google/api/resource.proto";
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import "google/cloud/gaming/v1beta/common.proto";
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import "google/protobuf/timestamp.proto";
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import "google/api/annotations.proto";
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option go_package = "google.golang.org/genproto/googleapis/cloud/gaming/v1beta;gaming";
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option java_multiple_files = true;
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option java_package = "com.google.cloud.gaming.v1beta";
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// Request message for GameServerConfigsService.ListGameServerConfigs.
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message ListGameServerConfigsRequest {
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// Required. The parent resource name. Uses the form:
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//
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// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/*`.
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string parent = 1 [
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(google.api.field_behavior) = REQUIRED,
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(google.api.resource_reference) = {
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child_type: "gameservices.googleapis.com/GameServerConfig"
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}
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];
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// Optional. The maximum number of items to return. If unspecified, server
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// will pick an appropriate default. Server may return fewer items than
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// requested. A caller should only rely on response's
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// [next_page_token][google.cloud.gaming.v1beta.ListGameServerConfigsResponse.next_page_token] to
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// determine if there are more GameServerConfigs left to be queried.
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int32 page_size = 2 [(google.api.field_behavior) = OPTIONAL];
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// Optional. The next_page_token value returned from a previous list request, if any.
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string page_token = 3 [(google.api.field_behavior) = OPTIONAL];
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// Optional. The filter to apply to list results.
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string filter = 4 [(google.api.field_behavior) = OPTIONAL];
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// Optional. Specifies the ordering of results following syntax at
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// https://cloud.google.com/apis/design/design_patterns#sorting_order.
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string order_by = 5 [(google.api.field_behavior) = OPTIONAL];
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}
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// Response message for GameServerConfigsService.ListGameServerConfigs.
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message ListGameServerConfigsResponse {
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// The list of game server configs.
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repeated GameServerConfig game_server_configs = 1;
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// Token to retrieve the next page of results, or empty if there are no more
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// results in the list.
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string next_page_token = 2;
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// List of locations that could not be reached.
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repeated string unreachable = 4;
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}
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// Request message for GameServerConfigsService.GetGameServerConfig.
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message GetGameServerConfigRequest {
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// Required. The name of the game server config to retrieve. Uses the form:
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//
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// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
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string name = 1 [
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(google.api.field_behavior) = REQUIRED,
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(google.api.resource_reference) = {
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type: "gameservices.googleapis.com/GameServerConfig"
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}
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];
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}
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// Request message for GameServerConfigsService.CreateGameServerConfig.
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message CreateGameServerConfigRequest {
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// Required. The parent resource name. Uses the form:
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//
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// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/`.
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string parent = 1 [
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(google.api.field_behavior) = REQUIRED,
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(google.api.resource_reference) = {
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child_type: "gameservices.googleapis.com/GameServerConfig"
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}
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];
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// Required. The ID of the game server config resource to be created.
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string config_id = 2 [(google.api.field_behavior) = REQUIRED];
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// Required. The game server config resource to be created.
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GameServerConfig game_server_config = 3 [(google.api.field_behavior) = REQUIRED];
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}
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// Request message for GameServerConfigsService.DeleteGameServerConfig.
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message DeleteGameServerConfigRequest {
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// Required. The name of the game server config to delete. Uses the form:
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//
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// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
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string name = 1 [
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(google.api.field_behavior) = REQUIRED,
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(google.api.resource_reference) = {
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type: "gameservices.googleapis.com/GameServerConfig"
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}
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];
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}
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// Autoscaling config for an Agones fleet.
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message ScalingConfig {
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// Required. The name of the Scaling Config
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string name = 1 [(google.api.field_behavior) = REQUIRED];
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// Required. Agones fleet autoscaler spec. Example spec:
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// https://agones.dev/site/docs/reference/fleetautoscaler/
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string fleet_autoscaler_spec = 2 [(google.api.field_behavior) = REQUIRED];
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// Labels used to identify the game server clusters to which this Agones
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// scaling config applies. A game server cluster is subject to this Agones
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// scaling config if its labels match any of the selector entries.
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repeated LabelSelector selectors = 4;
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// The schedules to which this Scaling Config applies.
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repeated Schedule schedules = 5;
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}
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// Fleet configs for Agones.
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message FleetConfig {
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// Agones fleet spec. Example spec:
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// `https://agones.dev/site/docs/reference/fleet/`.
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string fleet_spec = 1;
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// The name of the FleetConfig.
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string name = 2;
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}
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// A game server config resource.
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message GameServerConfig {
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option (google.api.resource) = {
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type: "gameservices.googleapis.com/GameServerConfig"
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pattern: "projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}"
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};
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// The resource name of the game server config. Uses the form:
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//
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// `projects/{project}/locations/{location}/gameServerDeployments/{deployment}/configs/{config}`.
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// For example,
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//
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// `projects/my-project/locations/global/gameServerDeployments/my-game/configs/my-config`.
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string name = 1;
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// Output only. The creation time.
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google.protobuf.Timestamp create_time = 2 [(google.api.field_behavior) = OUTPUT_ONLY];
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// Output only. The last-modified time.
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google.protobuf.Timestamp update_time = 3 [(google.api.field_behavior) = OUTPUT_ONLY];
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// The labels associated with this game server config. Each label is a
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// key-value pair.
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map<string, string> labels = 4;
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// FleetConfig contains a list of Agones fleet specs. Only one FleetConfig
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// is allowed.
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repeated FleetConfig fleet_configs = 5;
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// The autoscaling settings.
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repeated ScalingConfig scaling_configs = 6;
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// The description of the game server config.
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string description = 7;
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}
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